Carnage was a ton of fun. Last Van Standing was in the prototype room, and having a devoted space was pretty cool! We were a bit off the beaten path, but the playtesters that visited had uniformly excellent feedback, which made the experience very worthwhile. Also there was a water cooler for us to stand around. I didn’t know I was waiting for this day, but I was.
I left invigorated. Two things became clear to me: First, it’s time to get the game in front of people. I understand why it’s important to get feedback early and often; creating a system where people interact with each other necessarily requires that you put it in front of people and see how they interact with each other. It’s also really easy to (continually) say “I’ll show it to people after I fix just one more thing.” Absent any external deadlines, it’s really easy to do that forever. This is what I have been doing for quite some time. Seeing people enjoy the game, even in it’s unfinished state, has convinced me it’s ready to test for reals.
Second, the Van explosion rules are off the hook in the best possible way.